Control Resonant Review: Protect New York from Paranormal Events in This Game
Remedy Entertainment, the Finnish studio known for its unique approach to gaming, has released the sequel to its acclaimed title, Control. However, this latest installment, titled Control: Resonant, faces the challenge of living up to the high expectations set by its predecessor, which captivated players with its distinctive storytelling and captivating gameplay. While the new game showcases improvements in character development and a visually stunning supernatural environment, it appears to lack the same depth and innovation that fans experienced in 2019.
The first iteration of Control immersed players in a surreal experience with memorable characters like Jesse Faden. Players moved through a bizarre, ever-shifting building called the Oldest House, battling ordinary objects imbued with supernatural powers. This compelling narrative and atmosphere set a high standard for sequels. In Resonant, players now control Jesse’s brother, Dylan, who emerges after years of confinement within the Oldest House, only to find that its mystical forces have invaded downtown Manhattan.
Unfortunately, the shift in setting from the enigmatic Oldest House to the familiar streets of Manhattan might not resonate as strongly with players. The game echoes themes found in titles like Marvel’s Spider-Man and The Division, failing to deliver the same uncharted experience that characterized the original. Remedy’s gift for creating unnerving scenarios is notable, yet it appears somewhat diminished in this sequel.
The combat mechanics in Resonant offer variety through an engaging mix of supernatural abilities and weapon transformations, allowing players to wield everything from a dagger-like blade to a scythe. Although these combat mechanics evolve and deepen over time, they may seem less refined when compared to the tight mechanics of classic action games like Onimusha.
Boss encounters with the Resonants, intriguing beings scattered throughout the game, showcase Remedy’s flair for horror and design. Each boss can be tackled in any order, which allows for some strategic planning, but defeating them alters the dynamics of the game world, adding a layer of consequence to player choices.
Movement mechanics are another highlight, as Dylan can perform triple jumps and navigate through distorted environments that challenge players’ spatial awareness. A particularly enjoyable moment involves navigating through a car park where levels twist and turn in unexpected ways, underscoring the creative potential of the game.
While Resonant features moments of emotional depth, especially in Dylan’s interactions with his colleagues and sister, its narrative seems to pivot towards a more conventional storyline. This tonal shift moves away from the hallucinatory essence that defined Control, leading to a more commonplace yet straightforward quest for redemption.
Editor’s Take
The release of Control: Resonant signifies an important evolution in storytelling within the gaming industry, highlighting the balance between familiar settings and innovative narratives. While the sequel brings some engaging features, the shift towards conventional storytelling may not satisfy all players. This change could impact how developers approach sequels in the future, emphasizing the need to innovate while also catering to fan expectations.
Source: www.theguardian.com